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Guide

The 3-Base Setup

Full worker rosters for a specialized three-base economy: a mining base that runs itself, a breeding + ranch base built around the cake pipeline, and a production hub for crafting, crops, and cooking. Tuned for late-game players with ancient-tier equipment who haven't farmed the World Tree yet.
The principle: specialists beat generalists in 1.0. Each base runs one economy, pals are pinned to single jobs via the Monitoring Stand, and every roster below includes its own transporters so nothing sits on the ground. Counts are a core team — fill any spare slots with duplicates of that base's bottleneck job.

⛏️ Base 1 — Pure Mining (zero-maintenance)

Ore, coal, sulfur, quartz, stone. Built to be visited only for pickup.
SlotPalJobPassives
×5Astegon or Blazamut (Mining 7)Mining onlyRemarkable Craftsmanship · Artisan · Work Slave · Insomnia — Insomnia over Serious so the ore never stops overnight
×3Knocklem (Transporting 7)Transporting onlySwift · Runner · Insomnia · Mastery of Fasting — movement beats work speed on carry trips
×1TetroiseAura: +1 Mining for everyone elseHunger/SAN passives — it's here for the aura, not the shovel
×1Lyleen Noct (Medicine 7)Staff the ClinicAny — the Clinic cuts SAN drain base-wide, which is what makes "zero-maintenance" real

Why this works unattended

Don't have Astegon/Blazamut condensed yet? Knocklem also mines at 7 — an all-Knocklem base (mining + hauling) is a legitimate lazy version. Later upgrade: Aegidron (Mining 8) from the World Tree replaces the miners; the rest of the roster stays.

🥚 Base 2 — Breeding + Ranch (the cake engine)

Breeding farms, ranch producing cake ingredients on-site, Electric Incubator.
SlotPalJobPassives
×2+Your breeding pairsBreeding FarmPhilanthropist (+100% breeding speed) on parents whenever the passive slots aren't needed for inheritance — on a trait-isolation partner it's free real estate
×2ChikipiRanch — Eggs (cake)Ranch Master · Farmhand · Insomnia · Diet Lover (same stack for all ranchers)
×2MozzarinaRanch — Milk (cake)as above
×2BeegardeRanch — Honey (cake)as above
×1CinnamothAura: +1 Farming for the ranch crewHunger/SAN filler
×1Solmora Lux / Dynamoff (Electricity 6) — or Orserk if caughtPower the Electric Incubator + coolersSpeed stack
×1Cooling pal (Frostallion if spare, or any Cooling 3+)Fridge / Cold Food BoxHunger/SAN filler — keeps cakes and milk from spoiling
×1WumpoTransport + its aura buffs any future transporterSwift · Runner · fillers
Banks of powered Electric Incubators running egg batches, with the two mutated eggs circled and labeled
This base in action — incubator banks running a full batch. Two mutated eggs turned up in the same cycle (circled).
Breeding Farm chest holding Extravagant Vegetable Cakes with the mutation tooltip
Feeding the farm: Extravagant Vegetable Cakes in the Breeding Farm chest — the tooltip confirms mutations become more likely and talents grow more easily.

No Ancient Hatchery? Two levers you can pull today

Worth knowing what you're saving for: the Ancient Hatchery's tech-tree description confirms it fully automates everything from egg production to incubation at high speed and increases the inheritance rate of rare skills — and it requires Paloxite, which only comes from the World Tree.

Flour note: cake also needs flour and berries — those live at Base 3. Batch-bake there and courier cakes over, or move a wheat plot here if you'd rather bake on-site. Either works; just don't split the ranch.

🏭 Base 3 — Production Hub (crafting · crops · cooking · crusher)

Assembly lines, plantations, kitchens, crusher/mill. The busiest base — passives matter most here.
SlotPalJobPassives
×3Anubis / Sekhmet (Handiwork 6) — Selyne (7) if you own oneHandiwork only (assembly lines, repairs)Remarkable Craftsmanship · Artisan · Work Slave · Serious — the full speed stack; this is where it pays most
×2Lyleen (Planting 7)PlantingSpeed stack (swap Serious → Insomnia on one for night shifts)
×2Jormuntide (Watering 7)Watering — crops + the crusher/millSpeed stack
×1Jetragon (Gathering 8) — or Frostallion Noct (7, breed Frostallion × Helzephyr)GatheringSpeed stack — Gathering level multiplies harvest yield (4.5× at Lv.8), so one great gatherer feeds everything
×1Jormuntide Ignis (Kindling 7, breed Jormuntide × Blazehowl)Kindling — kitchens and any furnace workSpeed stack
×1Electricity pal (Solmora Lux / Grizzbolt)Assembly lines, Electric KitchenSpeed stack
×2Knocklem or Eidrolon (fast, Sunreach)Transporting onlySwift · Runner · Insomnia · Mastery of Fasting
×1Lyleen Noct (Medicine 7)Clinic — this base burns SAN fastestAny
×1RibbunyAura: +1 Handiwork for the whole lineFillers
Production base floor with ancient assembly machinery
The production hub in motion — ancient benches up front, the big machinery mid-floor, plantations off to the side.

Layout notes that matter more than pals

Aura trade-off: Petallia (+1 Planting) and Clovee (+1 Gathering) are worth slots only if you expand the farm plots — with 2 planters, Ribbuny's Handiwork aura returns more. Later upgrades: Solenne (Handiwork 8), Dandilord (Planting 8), Shaolong (Watering 8), Renjishi (Kindling 8) — all World Tree; swap them in one-for-one when you get there.

Cross-base flow

Worth double-checking in your game